paladin with bard like tendencies. Paladin would be mostly smiting and Eldeitch Blast for range as well. paladin with bard like tendencies

 
 Paladin would be mostly smiting and Eldeitch Blast for range as wellpaladin with bard like tendencies  I'm not expecting the bard build to reach the same #1 I've been toying around with a Paladin/Bard mutliclass character in a campaign and found him to be shockingly effective

The Paladin/Bard is a jack of all trades of the highest caliber. i have both at t3, bard is 1370 and paladin is 1340. IUSUZYSANA • 3 min. You basically play like a Paladin with better casting. Point buy: STR14, DEX9, CON15, INT8, WIS13, CHA16. I'd probably start paladin, picking up the Defense fighting style and using a Rapier and Shield until we reach Level 5, then multiclass to Bard for 3 Levels, gaining the aforementioned things and by level 11 (Pally 6/Bard 5) have everything I need with Aura of Protection, tons of smites, and a lot of defensive capability with D8 flourishes that. Check them before deciding. Post by redwullf » Fri Aug 19, 2011 3:36 am. And while this might seem like the perfect fit for a caster bard, even bards who focus on swordfighting will enjoy this–picking up sorcerer gets you. Both are mainly Swiftness, except Bard has a Spec build which is used for specific/niche scenarios. 6 levels of Paladin gets you the aura, which is pretty much a must-have if you want to play a support paladin. Paladin on the other. 2) Paladin 1) Sorcerer The five best classes to multiclass with Bard in 5E The Bard suffers from low damage, largely due to their debuff-heavy spell list. Nov 5, 2019. Baldur's Gate 3 companions. This sense of righteousness is the bread and butter of Paladins. However the bard that isn't healing outputs better damage buffs. A Tier: Artillerist, Deathblade, Glaivier, Sorceress, Striker. You get sword maneuvers and a lot of useful spells from bard. If it was me, I would probably just go pure Swords Bard or pure Conquest Paladin for a level 11 campaign. Take swords bard to 5th, then 2 levels in paladin. 2 levels of Paladin; 4 levels of Bard; This support-focused multiclass utilizes Bardic Inspiration and excellent action economy to empower your party. Paladin. 2 levels of Paladin gets you the weapon proficiencies you want, access to 1st level Paladin spells to help with a bit of. Paladin/Bard Multiclass Hello, I'm playing currently ,in the campaign that I'm in, a Level 7 Devotion Paladin. Bards don't buff. Without Bard 5, you'll run out of Bardic Inspiration far too quick so your Flourishes are a bit pointless and you don't. The Paladin Class is a Heavy armor user with Cleric-like healing and support abilities, but make a wrong move either in or out of combat,. I'm considering going Sword Bard til 6 then respecing into this at level 7. Okay, I would break it down like this: 6 paladin, get cha to saves 5 bard, get SR inspiration (probably whispers bard, as you already have xtra attack and no need for extra spells either) 1-2 warlock hexblade. Add a Comment. Bard provides a plethora of bonus actions and. As a mid to high level concept tho, I love the Paladin 2/Sword Bard 18. You end up with the same amount of skills, just fewer choices for the fist two. Basically, bard is more bursty supportiveness and paladin is more consistent supportiveness. A stealthy sneaky bard that uses magic or skill to get around the battlefield. You also get access to the Blade Cantrips to make your melee damage relevant much earlier than you would without Extra Attack. while paladin gives a 11% hp it to 24m around them and heals 8% hp after it expires. Zariel Tieflings’ focus on strength makes them ideal for classes like Paladin, Bard, or Fighter. Paladin is a strong class that can get really high burst damage, but other classes have significant advantages as well. 1 Paladin > 6 Sword Bard > 1 Paladin > 4 Bard I know this alters so progression weirdly and is to my disadvantage early on, but it gives me Wisdom Saves Proficiency and Heavy Armor Prof (and early Shield Prof). So there's not much point to an even split between bard and paladin; you're just watering down both classes. Sentinel for the lvl 4 feat. Paladin/Bard into Hexblade is so popular because it’s just a 1 level dip. The bard and cleric both serve a support role. If you think one 6th level spell is better than access to divine smite, just take a moment to think what you just said. (+1CON, +2CHA from Hobgoblin). They also don’t have the strongest. Rogue and paladin are two more classes that might struggle on a roleplaying level. Dueling Fighting Style with rapier/scimitar and shield. Looked around the table one game and every spell caster had a spell DC of 11 or less. It's certainly better to focus on the bard side. Paladin is considered the easiest to play because blessed aura gives healing AND damage to party members. Druids too much of a tree hugger, and Rogue can be thematic, but it's too on the nose. Lore Bard fits well with the personality concept because of Cutting Words. For Paladins it's "the strength of their conviction". Its features revolve around durability, elemental damage, flight, and other things that are always useful in almost every D&D campaign. It's for Odyssey of the Dragonlords…In the table top, a tenet of the ancients is. Bard/Paladin has some commonalities with it (namely shared Charisma dependence and full caster progression allowing for massive smiting potential) which seems like a good start, though obviously bards lack some tools like metamagic and some spells that really makes the sorcerer multiclass sing. Lvl 3: Back for our last level of Paladin for smites and a fighting style. A Strength-based Bardadin or Sorcadin can equally work, but for that I'd want to start as Paladin (or MC into War Domain Cleric or Ranger Knight or something like that), so that I could use Heavy Armour, otherwise AC will be poor. The paladin is going to blow the cleric and bard out of the water in terms of burst damage, but is also much more in danger of exhausting his resources. Personally I play my bardadin 50-50 spells and combat, I'm 5/2 bard/paladin and college of lore. I kindof like the idea of adding 1-4 levels of hexblade warlock in there because I've got this spirit in my weapon, it's not an intelligent item but it's goes. Especially since bards are 2/3 casters so their spell progression is slower than full casters. I’m going to suggest another with Paladin 6 / Lore Bard X. #1. Paladin is another half caster. Jack of All Trades boosts otherwise lackluster initiative. Because bards get full spell progression, I'd likely lean towards full bard after L6. Bard, Folk Hero - Revolutionary: Your people live under the oppressive rule of a cruel tyrant. Building a Paladin/Bard and I have a free 1st lvl feat and am tossing up what is the best option for me. I am not yet settled on cantrips yet When I hit 3rd level I'll take Paladin and pick up interception fighting style I'll be able to swing a hammer and provide support through spells, minimal bard dice, and reactions to reduce damage on my allies. So far I'm actually likeing the idea of going. Posted by u/[Deleted Account] - 1 vote and 3 commentsStarting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense, Smite, Heavy armor prof & Fighting Style Defense. Same with the Dark Urge, I think the point is you try to resist the Urge. A lot of people have recommended Paladin because they’re tough and go well with the Bard. Or if you want the ultimate "face" character when it comes to out of combat, Eloquence is also great. • 4 mo. Tasha's Hideous Laughter by Ilse Gort. I found that, i really struggled for level 2 spell slots. Naw, From a practical leveling Perspective, if starting at low levels, Paladin to 6 first and then branching out for more spell slots with bard is just going to feel much more Streamlined and rewarding. It seems like it would be really fun. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. i main bard, whenever i play paladin i feels sleepy. (Otherwise go to Bard 2 if you don't want to delay your extra attack. not going Paladin at all in tier 1) if you don't want heavy armor. Lore just makes you better at supporting, Glamour lets you bedazzle and manipulate your foes. So you have to go to Bard X/Paladin 5. I guess technically Paladin is cheaper because you don't take Heavy Armor like Bard usually does. Bards get their magic by echoing ‘the music of creation’. But it's best if you stick with pure Dirge bard (or maybe a small splash) in order to max out those benefits. Bards and Sorcerers for that reason, are one of the best multiclass combos. There’s a ring that lest you cast enchantment or illusion spells as bonus actions after making an attack, this works well on a bard as they have plenty of options for those spells. Sorc, Wizard, Druid, Cleric levels work the same as. So I've got a Paladin 5/Bard 4 right now in a current campaign. ago. Bard is much better in content that is already excelled at than paladin. 13. Paladin 6-7/ Barbarian 3 / Charisma Caster X is a really cool build. So even though Artificer is the most popular choice, I fall pretty cleanly into the “don’t” camp. . Just with 2 levels of Paladin here, you’re going to bring your Armor and Weapon Proficiencies with you. Aside from their loyalist tendencies, druids also have a number of cool subclasses, like the. But it was super fun to play a odd ball character like that. And in the Races rap, in the elf section on resistance to charm, the paladin said you could have just asked or something. Sorcerer/Wizard. See moreYou take bard levels to give you spell slots, but Paladins get lots of good features through L8. Bard gives lots of utility, spell slots, and unique attacks. The amazing Paladin lvl 6 ability, martial abilities and proficiencies combined with the support tools and spellcasting of the Bard. And because the former "15%" doesn't stack and only the latter "6%" stacks, if you have a normal support in you're team, you're only offensive synergy will either by "+ added 6% of DPS paladin's attack" or "20% increase. That combination makes for a great Paladin. Breaking Your Oath. ago. Just lovely. But it's best if you stick with pure Dirge bard (or maybe a small splash) in order to max out those benefits. That said, a single level of cleric is really nice for bards, and can help with the "divine" aspect of your character. You’ve got a few healing spells to supplement other support characters in the party, and you’ve got a few powerful 1st-level spells for dealing damage, like dissonant whispers and thunderwave to fall back on for. Colleges of Glamour, Lore and Swords handle a lot of the different archetypes well, and magical secrets should typically be used to shore up any holes in your concept or play. I'm considering going Sword Bard til 6 then respecing into this at level 7. Sure, bards can do a little support because part of their shtick. Help - Diff between Bard/Paladin vs Paladin/Bard Multiclass. I've been meaning to ask for some time now, because of everything else I've come to enjoy about C&C, the fact that Rangers, Paladins, and Bards don't get spells at higher levels hasn't sat well with me. ago. You'll get more lay on hands and spell levels for smites or healing words along the way to help with the healing issues. My "worst" build was a Goblin Paladin/Druid, made with the intention of Smiting in Wild Shape. Paladin with bard like tendenciesPaladin/Bard multiclass. Then we got an Eloquent bard and a Heroic paladin (capitalization deliberate and important). Redemption Paladin and Eloquence Bard would give a pretty killer persuasion check so I am down for it. And much like their WoW counter-parts, Lost Ark’s Paladins are a tanky, melee support with higher damage output. Bards get more spells, and the College of Eloquence abilities are all perfectly. You end up with the same amount of skills, just fewer choices for the fist two. Paladin/Bard 4/6 = Paladin/Bard 3/7 : 4 1st + 3 2nd + 3 3rd + 2 4th As can be seen, if you only count in Spell Slots, the difference take a few Bard levels to leverage into extra spell slots, where the main question then become what Class abilites (and access to specific spells) are important for those levels. I would probably go 2 paladin and then the rest bard. Jack of all trades, expertise, inspiration, and the bard college feature. IMHO bard is more fun and engaging play style as you have small AOE on specific skills and have to track party members in addition to boss mechanics. For the most part he is a bard with one level…For bard spells I've picked up: Bane, Faerie Fire, Healing Word & Identify to start with. As a Lore Bard, I’ve been a Commander, an Assassin, a Healer, a Mage, a Pickpocket, a Scholar, and a Clergyman - the possibilities are endless. That's most of the best bard features right there. Probably not gonna take a fourth level of bard since (if we go that high) I would like to get the high level Paladin spells. So 7 pala/5 bard and 10 pala/2 bard. Level 9+ Up to you! - You can either advance further in Ancients Paladin to get access to Moonbeam and Misty Step! I just played this for like a year, really enjoyed it. Title is pretty much self explanatory, I'm bored so help me pick a feat for my Bardadin when he reaches Bard 4. The Bard also has a smaller hit die than the Paladin, so you don’t have the staying power to tank as many hits as a typical paladin. I'm not expecting the bard build to reach the same #1 I've been toying around with a Paladin/Bard mutliclass character in a campaign and found him to be shockingly effective. Paladin on the other hand gives the most awesome attack - Divine Smite. 20 feet or so? Bard songs are usually heard over big distance 40+feet and at lvl 12. 2 levels gives heavy armor, a fighting style and smites, enough to be a paladin in itself. Deathblade - Deathblade is a badass class. If you're looking to sink serious levels into a multiclass, I wouldn't suggest Swords or Valor since you've already got Extra Attack. With 13 strength there is no reason not to take scale armor proficiency (your dex and int will probably be too low to benefit from light armor), but I'm not completely sure is plate and heavy shield proficiency worth having 15. Jul 25, 2015. Level 4: Paladin 1/Bard 3 (College of Lore). Str: 15+1 Dex: 10 Con: 13+1 Int: 8 Wis: 12 Cha: 14+2 . The multiclass works by taking paladin levels until level five, granting access to extra attack. Ranger. I guess technically Paladin is cheaper because you don't take Heavy Armor like Bard usually does. My mind went to Sword Bard 10. Like my pala is 5x3+1 just because i rolled a 10/6, he does akkan with lvl 5 gems and gets radiant basically every gate (a noble here and there happens but even then my uptimes are like 85/90/40+. Or. 1. Bard and Sorcerer both seem like strong ways to finish out the build. The concept of "likes music" / "plays music" is not gated behind "bard" any more than the emotional sensation of "gets angry" is gated behind barbarian. As a bonus action, the cloak's wearer can make it billow dramatically. Honestly Glory Paladin is my favourite subclass out out of the other Paladin subclasses, it matches with my playstyle it's feels like i'm playing 2 classes at once Bard & Barbarian at once in my honest opinion even though there a lot of backlash concerning it subclass and saying the UA version is way better and saying the aura is laughable. Strong and influencing, but short sighted or easily distracted. People forget about the whispers Bard a lot. Paladin - single-target damage, Aura of Protection (yes, that's a dedicated role) and low level buffs if done right. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Fighter and Sorcerer feel like blank slates that you can easily paste Durge's persona onto as well. Paladins tend to differentiate between other paladins via feat choices although the most popular is likely the 2 handed weapon fighter you could also. You end up with the same amount of skills, just fewer choices for the fist two. Right now, you're a quite powerful Paladin with a solid 6 skill proficiencies. I just played this for like a year, really enjoyed it. This way you can still unlock 6th level spell slot and also cast 6th level wizard spells like chain lightning, or globe of invulnerability. You also get Blur, mirror image, shield, greater invis, counterspell, haste, misty. All 3 supports are accepted and the preferred one depends on whoever is creating the party. If she ends up being a barbarian, that's my guess - if she's a paladin, I find Chaotic Good more likely. To answer your questions: Yes, Paladin is slightly better at solo-ing Stuff. I could take it all the way till 9th level spells with bard still at this point. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. I do like the idea of Bard with the Noble background though. S Tier: Bard, Berserker, Gunlancer, Gunslinger, Paladin. Paladin 1 / Hexblade 1 / Paladin 6 / Lore Bard X is similar. If your group is good, then paladin is the better 'healer' since he outputs damage buffs without sacrificing heals. This however does double up on extra Attack (Paladin 5 and Swords Bard 6), which is always a bit unsatisfying. If it was me, I would probably just go pure Swords Bard or pure Conquest Paladin for a level 11 campaign. You could also switch Str and Dex for a Dex character. (For example, Paladin/Bard still has crummy ranged attacks, same as a single-class Paladin. Right and you'd gain a second level spell slot when going Paladin 10/Bard 3. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. I think your best bet is probably Redemption Paladin 6 for extra attack and that Aura to just be a solid martial combatant and support, and then Eloquence bard the rest of the way after that after that to add more spell slots,. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. (At 450g : 95 crystals) Idk exactly how much a bard heals but unless its 250% of my life per cast you will never just put 50g on the ground. Type 1-Paladin . Probably go 1st level Paladin for weapon/armor proficiencies, and at level 10 have a Paladin 2/Glamour Bard 8 split. I kindof like the idea of adding 1-4 levels of hexblade warlock in there because I've got this spirit in my weapon, it's not an intelligent item but it's goes through a change every time i change my. Going with these two classes provides perfect synergy. As for race, i am torn. Afterwards 6 Bard as College of Swords for both better magic & martial abilities - Inspiration, Jack of all Trades, Expertise, Font of Inspiration & Countercharm from the base Bard + Fighting style Two. What a coincidence, I've been cooking up a Bard/Paladin Smite Build for patch 3. 15 temporary hp and 15 damage when we get hit. Business, Economics, and Finance. You do not need to be a bard to have a connection to music. you get your Extra Attacks set before you worry about Smites. I'm playing a vengeance paladin so I tend to use haste quite a bit so that's why I'm thinking about Res: Con. I am currently playing one, and have been using this guide, which does a great job of discussing all the intricacies and variations of potential builds (and coins the term sorcadin). Beginner Box ; Rulebooks . (Otherwise go to Bard 2 if you don't want to delay your extra attack. 2. I am thinking about going a couple more. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Str: 15+1 Dex: 10 Con: 13+1 Int: 8 Wis: 12 Cha: 14+2 . ) So that's basically it: opportunity cost. 2nd Level Bard Spells: Invisibility, Mirror Image (thanks to Tasha's :) )I wanna design a Human who worships the drow goddess of moonlight and dance, Eilistraee. I am not yet settled on cantrips yet When I hit 3rd level I'll take Paladin and pick up interception fighting style I'll be able to swing a hammer and provide support through spells, minimal bard dice, and reactions to reduce damage on my alliesA paladin may also wish to perform some action at some point which would break his own, that's why it's hard being a paladin, you have to stand by your oath. Recommended Ratios. From lore bard you get cutting words which is excellent for reactions, magical secrets at bard 6 lets you pick up amazing stuff like haste, and counterspell. Almira, the tiefling bard, seems Neutral Good to me. Paladin isn't weaker than Bard nor vice versa. Deathblade - Deathblade is a badass class. Along the same lines, divine grace (paladin 2nd) is one of the strongest class features in the game. Both classes are charisma based and vicous mockery gives you a cantrip you can cast from a distance when trying to clode thr gap and not waste a turn. For instance an Ancients Paladin 7 / Lore Bard X (but could probably be any Bard) can Channel Divinity, provide two great auras to allies, Bardic Inspiration, throw out spellcasting and if necessary make some. For level 1 i would often use shield of faith, or protection against good and evil. Paladin is a support much like Bard (and Artist). the downside is that they don't get extra attack. Level 2: Paladin 1 -> I like to grab Paladin early, so we can get Healing Radiance, and more importantly, for the Paladin [and Ancients] dialogue options. Paladins are champions of holy power, heralds of their faith and smiters of the unrighteous through divine favor and martial prowess. From there you could go full bard the rest of the way or pick up the L7 aura buff for paladin if you like it. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. I am thinking about multiclassing into a Bard at some point. The combination yields 24d8 extra total smite damage per day. Bard 14/Paladin 6 would better fit that mold. ago Aug 2013 Location The aether Gender Palabard Build! *Mulitclass Paladin Bard Building a Wood Elf Paladin Bard, how does this look, it focuses on Nature and such, choosing the Oath of the Ancients and singing to animal friends. You are one charming dude. He trades off some early level efficacy for a mid to late-game punch. Obviously the Gold Dwarf is great for tank builds like the paladin, whereas the Shield. He can diplomacy, he can fight, he can tank, he can heal, and he can buff. Using multiclass spell casting rules, you get a full-caster spell slot progression, even if your “spells known” is a level behind. Oathbreaker Paladin 9/Any Sorcerer: The Dark Arts. Regarding A-Game Paladin: while I mentioned the build a bit, there's a few problems with establishing the full Paladin 20 build, namely the need for high Int and Wis. It's a relatively simple concept: pair Paladin with a Charisma caster like Bard, Sorcerer, or Warlock to take advantage of their combat. Bard also suffers from arcane spell casting failure in armor Alchemy is only the source of magic for alchemist artificers. Runic Tunic Jul 18 @ 11:06am. While I agree that Swords Bard generally is the best option if you're only going to be taking 2 levels of Paladin, a Paladin 2/non-Swords Bard X build can get kicked up a notch if you go with a race that can obtain the. Extra Attack means you have two chances to hit an enemy and two chances to crit against them. It would be a real shame if you kept both the Paladin and the college of swords bard under 5 given that you then lack extra attack, because extra attacks mean way more smiting crit opportunities (since you only. My original idea was looking something like this: Starting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense,. bard has more shields/heal, Paladin has larger atk buff AoE and uptime. Clerics have access to spells like beacon of hope that can trivialize entire encounters, while paladins have crusader's mantle that causes a grotesque increase in party damage, plus of course their aura of protection feature. Daeths • 2 yr. 6 levels gives you an oath feature, extra attack and the almighty aura of protection. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Such an awesome build. But not getting your ranged options and more. Paladin is easier to play, but more "boring" to some people. A paladin 2 / valour bard 10 is IMO by far the strongest build in the game. 1M subscribers in the dndmemes community. Then Bard until the end. You take bard levels to give you spell slots, but Paladins get lots of good features through L8. Level 3: oath of devotion paladin, arcane trickster rogue, and eldritch knight fighter. Dualing fighting style from swords bard. both are good. You need to get to your extra attack as soon as possible. superninjimmy. I've been toying around with a Paladin/Bard mutliclass character in a campaign and found him to be shockingly effective. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. You might be able to go 5 paladin to get extra attack and then bard. 1. This is because once you reach Level 3, you’re going to gain Dueling as a Fighting Style. Both the bard and paladin uses courageous buffs which are "increase 15% damage of team + added 6% damage of caster's attack". I'll waste a spell slot just so I can have a certain eye and hair color). Grab duelling for the swords fighting style, and blessed warrior for the paladin for guidance and toll the dead. A bard is a support character who buffs, debuffs, and manipulated the battlefield and is really good with skills. Delight in song and laughter, in beauty and art. You want to remind the dungeon master that there are no paladin codes against partying like it’s a fantasy tavern and you’re the bard. View Cart; Help; Pathfinder . Stop paladin at either level 2 just to get access to smite or level 5 to get extra attack as well and then go full sorcerer for more and higher level spell slots. in KR usually with new raids bards are prefered to learn it and after that paladins are preferred because of the slighy faster clear times. CryptoHalf-elf is probably the better race here anyway - as a valorous bard you base on cha and con, and they get bonuses to that. Metallicus Aug 29 @ 9:42am. Additional arcane spells are >>> than whatever paladin can give you beyond second level in this kind of. and Soldier background. 6 levels of swords bard, 2 levels of paladin for smites and 4 levels of abjuration wizard for spells learned from scrolls. That focus was on spell casting, with the benefit of better armor for durability and some Paladin smites for fun. Baldur’s Gate 3 College of Swords Bard. At 6 you’ll still have +4 in each, but at 3-5 you’ll have +3 str +4 cha instead on +3 to both. You can play a tanky bard or a ranged bard. There isn't much more to say about it than that. Essentially, a paladin is like a fully automatic weapon: you have to have fire discipline, or you're going to run dry well before the fight ends. If they wanted the magic boost, it might make more sense to start the multi-class at 11 instead of 10 (you'd then gain a new slot each level and also get the bard's 1st/2nd level spell list plus some. Until then, you're a standard S/V Bard. Feats: magic initiate: wizard and magic initiate: warlock. Any Paladin 6/Any Sorcerer 14: The Balanced. Adding action surge lets the paladin build out nova your bard build. Picture, if you will, a pint-sized troubadour with a lute in hand and a grin on their face. Bards are damn good. A good guy (maybe Paladin or Monk) struggling to resist temptation, fighting against their base instincts. My reading of the oath is to roleplay OoA as an art and nature loving warrior poet paladin. Take Silvery Barbs, Healing Word, Heat Metal, Feather Fall, Detect Magic, and Aid as your. In this case level 8. They are famed for their hedonistic tendencies and lack of restraint, a trait that often leads them into trouble. Warlock 2. Means we can just let Dex sit at 14. Paladin/Bard MultiClass [5e] I currently have a Human Var. Some heals, okay shields. Bards don't buff. The other alternative is Paladin 6/Bard 4. Paladin and Bard is a good combo, but if the level cap is around 12 then going 6 levels in each really delays both classes. Paladin and Sorcerer alone is still an excellent multiclass. Updated MMoM : The Tabaxi makes a good Dexterity-based paladin, but Perception is a hard skill for paladins because they’re already very MAD and typically need to dump Wisdom. Gift of the Gem Dragon - This is prob my least favourite as the damage it deals will drop in usefulness but I really like the push and the flavor of it. Multiclassing in 5E requires a massive sacrifice in ability, and its compounded for spellcasters. Classic (Customized Origin) VGtM : +2/+1 increases, Darkvision, two skills. Extra attack at 5 and aura at 6 are huge. at medium party skill levels (reclears with decent players who will make occasional mistakes) paladin is better because it offers the most consistent over time healing and shielding while still giving damage buffs. 3. This comment answers your question well. You end up with the same amount of skills, just fewer choices for the fist two. However, if you level up Bard to level 5, you can get the most from both classes. But a rogue is a clever con artist as much as they are a sneaky thief, and the bard class skills and abilities open up a world of abilities and subtle tricks that can be used to take what you need. All of you are just mad delusional and think you are giga smart for saving potions "so you dont have to buy them later" when you just make the game harder for yourself and probably use all the revives on. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to transgress his or her oath. For the half casters (Ranger, Paladin, Bard, Artificer and some subclasses), it's better to not think of the magic as actual magic. 6 levels of Paladin gets you the aura, which is pretty much a must-have if you want to play a support paladin. With Paladin, it’s mostly buffing yourself up and hitting things. With lore bard, you can even get access to some interesting spells like Spirit Guardians as a Paladin. After a lot of research and going through old reddit posts, I think I’ve found the best way to do it. Add a Comment. And unfortunately, Bard is a little bit underwhelming at low levels just like Paladin. Paladins are also a bit more group oriented, with their auras and channeling and healing. I made a character that’s pretty similar. Level 1: cleric, warlock, and wizard. The question is, why only 1 level? Imo it is better go 2 levels of paladin , 3 of your spellcaster class of choice and then spec into DD. You can lvl 5 smite by level 10 or 12, which is a lot quicker than full paladin does. Worked very well thematically, and mechanically. Going Sorcerer will give you metamagic, and Subtle is your top pick to cast Subtle Suggestion in the open. A bard can heal a party from 1% hp to full, while providing much better shielding for the party. Pally 2, 3, 6, 7 (ancients only) or 9. While you don’t get a Charisma increase, starting with 14 or 15 Charisma is absolutely viable for the Paladin. I’m looking to make either a Bard/Warlock, or a Paladin/Warlock. The hits just keep coming all the way up to Improved Divine Smite. So if you don't want to play a tank just play whatever Bard you want. so basally got killed this way. It does focus on Healing. You get two fighting styles, bard spells of 1-2, sword manuevers which coupled with smites on crits can get your damage towards 100. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Bard's usual utility in the party is providing debuffs and hard CC on enemies, less so providing traditional support to the party, which paladins are better at. The Paladin and Bard Multiclass [Screenshot Captured by eXputer] From the impression of BG3, it seems that Bard is a very dedicated class. Mountain_Revenue_353 • 2 mo. Can be granted by: Level 1: cleric and war domain cleric. Best Baldur’s Gate 3 Tiefling background. Unsurprisingly perhaps, this style of play builds into a bard multiclass very well. ago. Pick up Duelist fighting style from the College of Swords at Bard Level 3 (CL 5) so our hits land harder. Very nice.